National Repository of Grey Literature 15 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Mist
Volkova, Zoya ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
The "Mist" is a visual narrative project on the border between 2D digital games and interactive animation. The virtual space here thematically take place between key words such as dream, sleep, limbo, phase of sadness, phase of dying. Subsequently, a form of metaphor is elaborated with the help of a non-existent landscape with specific elements (trees, plants, and others). Road through the countryside, road through the mist. Part of the movement of virtual space is a survey of linear processing over time.
Mechanical waves of air particles set in motion by a vibrating body
Coufalová, Kristýna ; Suchánek, Jiří (referee) ; Klodová, Lenka (advisor)
The work deals with the sound in its various forms outside the music scene in connection with fine arts. Experimentally modulates different positions between visual and audio elements. Do the musical components of shows and exhibitions only serve to manipulate emotions, or are they original autonomic works? The artistic result will be the creation of an experimental situation of direct confrontation of sound with live action. The work was significantly affected by the coronavirus pandemic, so it deals more specifically with sound/music in the virtual space and the issue of their transmission.
Primary Architecture / Generation Z School of Architecture
Šašek, Ondřej ; Kurtis, Gabriel (referee) ; Ponešová, Barbora (advisor)
In my diploma thesis am focusing on a concept of novel sutdent housing, as current dormitories do not respect recuirements of young adults. That is why I have decided to bring up the issue, and to propose a possible solution.
Primary Architecture / Generation Z School of Architecture
Šašek, Ondřej ; Kurtis, Gabriel (referee) ; Ponešová, Barbora (advisor)
In my diploma thesis am focusing on a concept of novel sutdent housing, as current dormitories do not respect recuirements of young adults. That is why I have decided to bring up the issue, and to propose a possible solution.
Useless Things
Maloušková, Drahomíra ; Jeřábková, Edith (referee) ; Artamonov, Vasil (advisor)
Useless things. I normally use trash things like pattern in painting still life. My father suffers from obsessive compulsive disorder – accumulation of things. In addition to painting, I also work with objects themselves. My interest also closely related to how the concepts of the subject, object and artifact are appliing in contemporary art. There are the tradition of imitation fact, principle of ready-made, the issue of technical reproducibility and virtual reality of things in history of art. As a central theme of my thesis, I selected the part of bodywork Tatra 613, which carries all the testimony about ,,useless and hopeless "situation in which it is located. It is also an object monumental and visually very aesthetic. Yet it is not my intention to settle for the principle of redy-made. Asked about artwork as intermediaries art and its seemingly useless producing and reproducing, I want to try to create another such usless situation. That's why I make a cardboard copy (1: 1) of this object. I also make video with motive 3D copy of the same object. I like to create some voltage between that useless object and valuable art practice. I think, it does not just mean such futility when these objects will be viewed as an art.
Nav
Serebrianska, Daria ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The topic of the diploma thesis is the creation of a computer game of the platform genre called "Nav". The work examines the stages of game creation and the position of games in contemporary art. The purpose of this work is to create a game based on Slavic, especially Ukrainian, mythology.
Primary Architecture / Generation Z School of Architecture
Šašek, Ondřej ; Kurtis, Gabriel (referee) ; Ponešová, Barbora (advisor)
In my diploma thesis am focusing on a concept of novel sutdent housing, as current dormitories do not respect recuirements of young adults. That is why I have decided to bring up the issue, and to propose a possible solution.
Primary Architecture / Generation Z School of Architecture
Šašek, Ondřej ; Kurtis, Gabriel (referee) ; Ponešová, Barbora (advisor)
In my diploma thesis am focusing on a concept of novel sutdent housing, as current dormitories do not respect recuirements of young adults. That is why I have decided to bring up the issue, and to propose a possible solution.
Nav
Serebrianska, Daria ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The topic of the diploma thesis is the creation of a computer game of the platform genre called "Nav". The work examines the stages of game creation and the position of games in contemporary art. The purpose of this work is to create a game based on Slavic, especially Ukrainian, mythology.
Mist
Volkova, Zoya ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
The "Mist" is a visual narrative project on the border between 2D digital games and interactive animation. The virtual space here thematically take place between key words such as dream, sleep, limbo, phase of sadness, phase of dying. Subsequently, a form of metaphor is elaborated with the help of a non-existent landscape with specific elements (trees, plants, and others). Road through the countryside, road through the mist. Part of the movement of virtual space is a survey of linear processing over time.

National Repository of Grey Literature : 15 records found   1 - 10next  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.